Weapons: Difference between revisions

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Weapon classes have no attached properties, and only serve to determine which [[Weapon Skill]] is used to determine hit chance and percentage of damroll bonus. They are chosen at character creation, with the number determined by the character's chosen class.
Weapon classes have no attached properties, and only serve to determine which [[Weapon Skill]] is used to determine hit chance and percentage of damroll bonus. They are chosen at character creation, with the number determined by the character's chosen class.


* Shortpiercing - Daggers and knives. Snik!
* 0: Exotic - always treated as if the wielder has 100% skill.
* Shortslashing - Swords and sabres. Vzzt!
* 1: Shortslashing - Swords and sabres. Vzzt!
* Shortbashing  - Maces and hammers. Tonk!
* 2: Shortpiercing - Daggers and knives. Snik!
* Longpiercing  - Spears and pikes. Thuk!
* 4: Shortbashing  - Maces and hammers. Tonk!
* Longslashing  - Whips and chains. Ching!
* 6: Longbashing  - Rods and staves. Whump!
* Longbashing  - Rods and staves. Whump!
* 7: Longslashing  - Whips and chains. Ching!
* Projectile    - Bows and slingshots. Zing!
* 8: Longpiercing  - Spears and pikes. Thuk!
* Melee        - Gloves and claws. Biff!
* 9: Projectile    - Bows and slingshots. Zing!
* 10: Melee        - Gloves and claws. Biff!
 
Weapon class 3 is the now-defunct stock 'spear' type, which was distinct from polearm. Weapon class 5 is the mostly-defunct 'axe' type, called 'outdated' in oedit.


Although some [[skills]] care what weapon type a character is wielding, weapon types do not have any inherent attributes. The fact that different weapon types tend to have different properties (such as being two-handed or having low weight) is merely collusion by the game's builders.
Although some [[skills]] care what weapon type a character is wielding, weapon types do not have any inherent attributes. The fact that different weapon types tend to have different properties (such as being two-handed or having low weight) is merely collusion by the game's builders.


The [[Reploid]] race's Armcannon ability uses its own weapon skill, for the armcannon weapon only.
The [[Reploid]] race's Armcannon ability uses its own weapon skill, for the armcannon weapon only.
===Weapon Types===
Weapon types can be set on mobs directly by builders. Player characters use 'punch' (bashing), except [[Lobstermen]], which use 'claw' (slashing).
{| class="mw-collapsible mw-collapsed wikitable"
|+ Attack Table
! ID !! Key !! Display Name !! Verb !! 3rd Person !! Past !! Present Participle !! Damage Type
|-
| 0
| none
| hit
| hit
| hits
| hit
| hitting
| -1           
|-
| 1
| slice
| slice
| slice
| slices
| sliced
| slicing
| DAM_SLASH   
|-
| 2
| stab
| stab
| stab
| stabs
| stabbed
| stabbing
| DAM_PIERCE   
|-
| 3
| slash
| slash
| slash
| slashes
| slashed
| slashing
| DAM_SLASH   
|-
| 4
| whip
| whip
| whip
| whips
| whipped
| whipping
| DAM_SLASH   
|-
| 5
| claw
| claw
| claw
| claws
| clawed
| clawing
| DAM_SLASH   
|-
| 6
| blast
| blast
| blast
| blasts
| blasted
| blasting
| DAM_BASH     
|-
| 7
| pound
| pound
| pound
| pounds
| pounded
| pounding
| DAM_BASH     
|-
| 8
| crush
| crush
| crush
| crushes
| crushed
| crushing
| DAM_BASH     
|-
| 9
| grep
| grep
| grep
| greps
| grepped
| grepping
| DAM_SLASH   
|-
| 10
| bite
| bite
| bite
| bites
| bitten
| biting
| DAM_PIERCE   
|-
| 11
| pierce
| pierce
| pierce
| pierces
| pierced
| piercing
| DAM_PIERCE   
|-
| 12
| suction
| suction
| pull on
| pulls on
| pulled on
| pulling on
| DAM_BASH     
|-
| 13
| beating
| beating
| beat
| beats
| beaten
| beating
| DAM_BASH     
|-
| 14
| digestion
| digestion
| digest
| digests
| digested
| digesting
| DAM_ACID     
|-
| 15
| charge
| charge
| charge
| charges
| charged
| charging
| DAM_BASH     
|-
| 16
| slap
| slap
| slap
| slaps
| slapped
| slapping
| DAM_BASH     
|-
| 17
| punch
| punch
| punch
| punches
| punched
| punching
| DAM_BASH     
|-
| 18
| wrath
| wrath
| devastate
| devastates
| devastated
| devastating
| DAM_HARM     
|-
| 19
| magic
| magic
| hex
| hexes
| hexed
| hexing
| DAM_HARM     
|-
| 20
| divine
| divine power
| prostrate
| prostrates
| prostrated
| prostrating
| DAM_HOLY     
|-
| 21
| cleave
| cleave
| cleave
| cleaves
| cleaved
| cleaving
| DAM_SLASH   
|-
| 22
| scratch
| scratch
| scratch
| scratches
| scratched
| scratching
| DAM_PIERCE   
|-
| 23
| peck
| peck
| peck
| pecks
| pecked
| pecking
| DAM_PIERCE   
|-
| 24
| peckb
| peck
| peck
| pecks
| pecked
| pecking
| DAM_BASH     
|-
| 25
| chop
| chop
| chop
| chops
| chopped
| chopping
| DAM_SLASH   
|-
| 26
| sting
| sting
| sting
| stings
| stung
| stinging
| DAM_PIERCE   
|-
| 27
| smash
| smash
| smash
| smashes
| smashed
| smashing
| DAM_BASH     
|-
| 28
| shbite
| shocking bite
| {ybite{x
| {ybites{x
| {ybitten{x
| {ybiting{x
| DAM_ELECTRICITY
|-
| 29
| flbite
| flaming bite
| {rbite{x
| {rbites{x
| {rbitten{x
| {rbiting{x
| DAM_FIRE     
|-
| 30
| frbite
| freezing bite
| {bbite{x
| {bbites{x
| {bbitten{x
| {bbiting{x
| DAM_COLD     
|-
| 31
| acbite
| acidic bite
| {Gbite{x
| {gbites{x
| {gbitten{x
| {gbiting{x
| DAM_ACID     
|-
| 32
| chomp
| chomp
| chomp
| chomps
| chomped
| chomping
| DAM_PIERCE   
|-
| 33
| drain
| life drain
| drain
| drains
| drained
| draining
| DAM_DRAINING 
|-
| 34
| thrust
| thrust at
| thrust at
| thrusts at
| thrust at
| thrusting at
| DAM_PIERCE   
|-
| 35
| slime
| slime
| slime
| slimes
| slimed
| sliming
| DAM_ACID     
|-
| 36
| shock
| shock
| shock
| shocks
| shocked
| shocking
| DAM_ELECTRICITY
|-
| 37
| thwack
| thwack
| thwack
| thwacks
| thwacked
| thwacking
| DAM_BASH     
|-
| 38
| flame
| flame
| burn
| burns
| burned
| burning
| DAM_FIRE     
|-
| 39
| chill
| chill
| chill
| chills
| chilled
| chilling
| DAM_COLD     
|-
| 40
| psychic
| psychic power
| confound
| confounds
| confounded
| confounding
| DAM_MENTAL   
|-
| 41
| shot
| shot
| shoot
| shoots
| shot
| shooting
| DAM_PIERCE   
|-
| 42
| arrow
| arrow
| fire at
| fires at
| fired upon
| firing at
| DAM_PIERCE   
|-
| 43
| farrow
| flaming arrow
| {rshoot{x
| {rshoots{x
| {rshot{x
| {rshooting{x
| DAM_FIRE     
|-
| 44
| iarrow
| icy arrow
| {bshoot{x
| {bshoots{x
| {bshot{x
| {bshooting{x
| DAM_COLD     
|-
| 45
| parrow
| poison arrow
| {gshoot{x
| {gshoots{x
| {gshot{x
| {gshooting{x
| DAM_POISON   
|-
| 46
| scream
| scream
| scream at
| screams at
| screamed at
| screaming at
| DAM_SOUND         
|-
| 47
| laser
| laser
| lase
| lases
| lased
| lasing
| DAM_LIGHT   
|-
| 48
| dust
| dust
| dust
| dusts
| dusted
| dusting
| DAM_EARTH         
|-
| 49
| vines
| vines
| ensnare
| ensnares
| ensnared
| ensnaring
| DAM_WOOD           
|-
| 50
| enrgyshot
| shot
| fire at
| fires at
| fired upon
| firing at
| DAM_ENERGY   
|-
| 51
| gust
| gust
| buffet
| buffets
| buffeted
| buffeting
| DAM_WIND           
|-
| 52
| darkness
| darkness
| blacken
| blackens
| blackened
| blackening
| DAM_DARK           
|-
| 53
| splash
| splash
| splash
| splashes
| splashed
| splashing
| DAM_DROWNING 
|-
| 54
| wblast
| water blast
| inundate
| inundates
| inundated
| inundating
| DAM_DROWNING 
|-
| 55
| lash
| lash
| lash
| lashes
| lashed
| lashing
| DAM_SLASH   
|-
| 56
| rtouch
| rotting touch
| rot
| rots
| rotted
| rotting
| DAM_POISON   
|-
| 57
| gaze
| gaze
| gaze at
| gazes at
| gazed upon
| gazing upon
| DAM_MENTAL   
|-
| 58
| music
| music
| blare music at
| blares music at
| blared music at
| blaring music at
| DAM_SOUND   
|-
| 59
| wail
| wail
| wail at
| wails at
| wailed at
| wailing at
| DAM_SOUND   
|-
| 60
| kick
| kick
| kick
| kicks
| kicked
| kicking
| DAM_BASH     
|-
| 61
| shuriken
| shuriken
| shoot shurikens at
| shoot shurikens at
| shot shuriken at
| shooting shuriken at
| DAM_PIERCE   
|-
| 62
| dart
| dart
| shoot a dart at
| shoots a dart at
| shot a dart at
| shooting a dart at
| DAM_PIERCE   
|-
| 63
| negatouch
| touch
| {Dtouch{x
| {Dtouches{x
| {Dtouched{x
| {Dtouching{x
| DAM_NEGATIVE 
|-
| 64
| holytouch
| touch
| {Wtouch{x
| {Wtouches{x
| {Wtouched{x
| {Wtouching{x
| DAM_HOLY     
|-
| 65
| sshot
| silver shot
| fire at
| fires at
| fired upon
| firing at
| DAM_SILVER   
|-
| 66
| shine
| shine
| shine at
| shines at
| shined upon
| shining at
| DAM_LIGHT   
|-
| 67
| fascinate
| fascination
| fascinate
| fascinates
| fascinated
| fascinating
| DAM_MENTAL   
|-
| 68
| beauty
| beauty
| excite
| excites
| excited
| exciting
| DAM_MENTAL   
|-
| 69
| magnetism
| magnetism
| magnetize
| magnetizes
| magnetized
| magnetizing
| DAM_IRON     
|-
| 70
| ironsmash
| smash
| smash
| smashes
| smashed
| smashing
| DAM_IRON     
|-
| 71
| boulder
| boulder
| lob a boulder at
| lobs a boulder at
| lobbed a boulder at
| lobbing a boulder at
| DAM_EARTH   
|-
| 72
| charm
| charm
| charm
| charms
| charmed
| charming
| DAM_CHARM   
|-
| 73
| venombite
| venomous bite
| {gbite{x
| {gbites{x
| {gbit{x
| {gbiting{x
| DAM_POISON   
|-
| 74
| silvflash
| silver flash
| illuminate
| illuminates
| illuminated
| illuminating
| DAM_SILVER   
|-
| 75
| flash
| flash
| illuminate
| illuminates
| illuminated
| illuminating
| DAM_LIGHT   
|-
| 76
| silvslice
| slice
| slice
| slices
| sliced
| slicing
| DAM_SILVER   
|-
| 77
| woodthwak
| thwack
| thwack
| thwacks
| thwacked
| thwacking
| DAM_WOOD     
|-
| 78
| attack
| attack
| attack
| attacks
| attacked
| attacking
| DAM_NONE     
|-
| 79
| mud
| mud
| muddy
| muddies
| muddied
| muddying
| DAM_EARTH   
|-
| 80
| windslash
| slash
| slash
| slashes
| slashed
| slashing
| DAM_WIND     
|-
| 81
| quake
| quake
| rock
| rocks
| rocked
| rocking
| DAM_EARTH   
|-
| 82
| vacuum
| vacuum
| asphyxiate
| asphyxiates
| asphyxiated
| asphyxiating
| DAM_EARTH   
|-
| 83
| ringlaser
| ring laser
| fire ring lasers at
| fires ring lasers at
| fired upon with ring lasers
| firing ring lasers at
| DAM_LIGHT
|-
| 84
| plasma
| plasma
| fire plasma at
| fires plasma at
| fired upon with plasma
| firing plasma at
| DAM_ENERGY
|-
| 85
| ovalbeam
| oval beam
| fire an oval beam at
| fires an oval beam at
| fired upon with an oval beam
| firing an oval beam at
| DAM_ELECTRICITY
|}


===Weapon Flags===
===Weapon Flags===
Line 52: Line 838:
Any number of these flags can be set on any weapon:
Any number of these flags can be set on any weapon:


* flaming: Deals extra fire damage per attack. May blind targets briefly.
* flaming: Deals (1 to [weapon level/4]+2) extra fire damage per attack. May blind targets briefly.
* frost: Deals extra cold damage per attack. May slow targets briefly.
* frost: Deals (1 to [weapon level/4]+2) extra cold damage per attack. May slow targets briefly.
* vampiric: Deals extra draining damage per attack and restores half that to the attacker. Only works on opponents with blood.
* vampiric: Deals ([total damage/5]+1) extra draining damage per attack and restores half that to the attacker. Only works on opponents with blood.
* sharp: has a skill/8% chance to do extra damage up to double.
* sharp: has a skill/8% chance to do extra damage up to double.
* vorpal Causes bleeding for two pulses. Can be resisted as the weapon's damage type. Only works on opponents with blood.
* vorpal Causes bleeding for two pulses. Can be resisted as the weapon's damage type. Only works on opponents with blood.
* twohands: Fills both hands when equipped. [[Giganto]] ignore this flag in the main hand but can't dual-wield twohanded weapons.
* twohands: Fills both hands when equipped. [[Giganto]] ignore this flag in the main hand but can't dual-wield twohanded weapons.
* shocking: Deals extra electric damage per attack. May daze targets briefly.
* shocking: Deals (1 to [weapon level/4]+2) extra electric damage per attack. May daze targets briefly.
* poison: Weapon tries to apply the poison affect for two pulses.
* poison: Weapon tries to apply the poison affect for two pulses.
* leaf: Damages the opponent's mana per attack, and restores that much mana to the attacker.
* leaf: Damages the opponent's mana per attack (([total damage/5]), and restores half that much mana to the attacker.
* holy: Procs extra Holy damage - Does more vs foes of evil alignment, doesn't work vs foes of good alignment
* holy: Procs ([victim alignment x -1] x [weapon level] / 2000) extra Holy damage - Does more vs foes of evil alignment, doesn't work vs foes of good alignment
* unholy: Procs extra Negative damage - Does more vs foes of good alignment, doesn't work vs foes of evil alignment
* unholy: Procs ([victim alignment] x [weapon level] / 2000) extra Negative damage - Does more vs foes of good alignment, doesn't work vs foes of evil alignment
* barotraumatic: Damages the opponent's Movement points per attack. Has a small chance to drain movement completely (AKA Sprain).
* barotraumatic: Damages the opponent's Movement points per attack (1 to [weapon level/12]+3). Has a small chance to drain movement completely (AKA Sprain).
* enfeebling: Temporarily lowers the foe's damroll with successive hits.
* enfeebling: Temporarily lowers the foe's damroll with successive hits.
* empowering: Temporarily raises the attacker's damroll with successive hits.
* empowering: Temporarily raises the attacker's damroll with successive hits.
* featherweight: The weapon's weight is halved for the purposes of whether you can wield it (but not for determining second attacks, etc). Applied by [[Espers]]' Ferre Potest spell.
* featherweight: The weapon's weight is halved for the purposes of whether you can wield it (but not for determining second attacks, etc). Applied by [[Espers]]' Ferre Potest spell.
* nervewracking: Does extra mental damage per attack with a chance to confuse for 2 to 4 pulses, depending on weapon level.
* nervewracking: Does (1 to [weapon level/4]+2) extra mental damage per attack with a chance to confuse for 2 to 4 pulses, depending on weapon level.
* acidic: Deals extra acid damage per attack. May osmose the target briefly.
* acidic: Deals (1 to [weapon level/4]+2) extra acid damage per attack. May osmose the target briefly.
* disrupting: Causes extra non-elemental damage to mobs with the undead form flag or the Zombify affect.
* disrupting: Causes (1 to [weapon level/3]+2) extra non-elemental damage to mobs with the undead form flag or the Zombify affect.
* earthy: Deals extra earth damage per attack.
* earthy: Deals (1 to [weapon level/3]+2) extra earth damage per attack.
* soulblade: Deals extra holy or dark damage depending on the wielder's alignment.
* soulblade: Deals extra holy or dark damage (equivalent to a full extra attack without multi-hit penalties) depending on the wielder's alignment.
* tracer: Temporarily raises the attacker's hitroll with each attack, even misses.
* tracer: Temporarily raises the attacker's hitroll with each attack, even misses.
* measuring: Altered damage output.
* measuring: Altered damage output.
Line 78: Line 864:
* mystery: No numerical damage display to player or victim.
* mystery: No numerical damage display to player or victim.
* runic: Wielder takes no damage from magic spells -- only absorbs one spell when applied by the runic skill.
* runic: Wielder takes no damage from magic spells -- only absorbs one spell when applied by the runic skill.
* mystic: Wielder's damage will use magroll as an additive bonus instead of damroll (not multiplicative like spells).
* mystic: Wielder's damage will use magroll (as a multiplicative bonus) instead of damroll.
* critical: has triple (i.e. 15% vs the usual 5%) chance to cause a critical hit.
* fastcast: applies trance affect toward weapon damage


{{Itemtypes}}
{{Itemtypes}}


[[Category:Item Types]]
[[Category:Item Types]]

Latest revision as of 19:38, 5 August 2026

Manasword.jpg

Weapons are items that characters can 'wield' to change how they attack enemies. Their use is governed by Weapon Skills, which you choose during character creation.

Usage

When a character attacks, the amount and type of damage depend on the wielded weapon. Unarmed characters use a simplified 'Punch' attack which deals a low amount of bashing damage, dependent on level. Lobstermen, however, use a medium-damage 'Claw' attack, also based on character level.

If a character has any Damroll, a percentage of it, the same as their skill in that weapon type, will then be added to the damage calculations, before armor and resistances/vulnerabilities.

Weapons only function when they are in a character or mobile's "Wield" wear slot. This slot is similar to the "Held" and "Shield" slots, but two-handed weapons don't allow the use of Held or Shield items unless the character is a Giganto.

Weapon-type items can be equipped in other locations, and other types of items can be equipped in the Wield slot, but in neither of these cases will a character's attacks change! Builders must ensure that weapons are built correctly, or they will be useless.

Weapons can also be given a proc chance (Programed Random OCcurrence) by setting v6 to a number above zero. A spell will be cast, or a mobprog will execute, at the end of each round of autoattacks by the wielder.

Mobiles

Mobiles can either wield weapons like players, in which case they function identically, or have their damage types and amounts built into their template. Innate weapons cannot have weapon flags, but builders can have mobiles load and unload temporary weapons, even invisible ones, before or during combat, so *you never know*.

Like most skills, a mobile's effective weapon skill is usually 75%, unless flagged as Adept or Inept (+/- 25%). Exotic weapons are treated as if the wielder has 100% skill.

Item Values

  • [v0] Weapon Class: The Weapon Skill associated with this weapon's use.
  • [v1] Number of Dice: The number of virtual dice used to determine weapon damage.
  • [v2] Type of Dice: The size of the virtual dice used to determine weapon damage.
  • [v3] Type: Sets the verb the weapon uses for combat messages and, by extension, what type of damage the weapon deals. There is a list of verbs, selectable by the builder, and it is large.
  • [v4] Special Type: Also known as Weapon Flags
  • [v5] Proc spell: If the proc chance succeeds, and extra3 eventitem is not set, this spell will be cast. When using set or mob oset, use the spell's sn (from the slook command) and not the spell's name.
  • [v6] Proc chance: If this is above zero, the weapon will attempt to execute a spell or prog at the end of each round of attacks from the wielder.
  • [v7] Proc level, OR mobprog vnum if extra3 eventitem is set

Weapon Classes

Weapon classes have no attached properties, and only serve to determine which Weapon Skill is used to determine hit chance and percentage of damroll bonus. They are chosen at character creation, with the number determined by the character's chosen class.

  • 0: Exotic - always treated as if the wielder has 100% skill.
  • 1: Shortslashing - Swords and sabres. Vzzt!
  • 2: Shortpiercing - Daggers and knives. Snik!
  • 4: Shortbashing - Maces and hammers. Tonk!
  • 6: Longbashing - Rods and staves. Whump!
  • 7: Longslashing - Whips and chains. Ching!
  • 8: Longpiercing - Spears and pikes. Thuk!
  • 9: Projectile - Bows and slingshots. Zing!
  • 10: Melee - Gloves and claws. Biff!

Weapon class 3 is the now-defunct stock 'spear' type, which was distinct from polearm. Weapon class 5 is the mostly-defunct 'axe' type, called 'outdated' in oedit.

Although some skills care what weapon type a character is wielding, weapon types do not have any inherent attributes. The fact that different weapon types tend to have different properties (such as being two-handed or having low weight) is merely collusion by the game's builders.

The Reploid race's Armcannon ability uses its own weapon skill, for the armcannon weapon only.

Weapon Types

Weapon types can be set on mobs directly by builders. Player characters use 'punch' (bashing), except Lobstermen, which use 'claw' (slashing).

Attack Table
ID Key Display Name Verb 3rd Person Past Present Participle Damage Type
0 none hit hit hits hit hitting -1
1 slice slice slice slices sliced slicing DAM_SLASH
2 stab stab stab stabs stabbed stabbing DAM_PIERCE
3 slash slash slash slashes slashed slashing DAM_SLASH
4 whip whip whip whips whipped whipping DAM_SLASH
5 claw claw claw claws clawed clawing DAM_SLASH
6 blast blast blast blasts blasted blasting DAM_BASH
7 pound pound pound pounds pounded pounding DAM_BASH
8 crush crush crush crushes crushed crushing DAM_BASH
9 grep grep grep greps grepped grepping DAM_SLASH
10 bite bite bite bites bitten biting DAM_PIERCE
11 pierce pierce pierce pierces pierced piercing DAM_PIERCE
12 suction suction pull on pulls on pulled on pulling on DAM_BASH
13 beating beating beat beats beaten beating DAM_BASH
14 digestion digestion digest digests digested digesting DAM_ACID
15 charge charge charge charges charged charging DAM_BASH
16 slap slap slap slaps slapped slapping DAM_BASH
17 punch punch punch punches punched punching DAM_BASH
18 wrath wrath devastate devastates devastated devastating DAM_HARM
19 magic magic hex hexes hexed hexing DAM_HARM
20 divine divine power prostrate prostrates prostrated prostrating DAM_HOLY
21 cleave cleave cleave cleaves cleaved cleaving DAM_SLASH
22 scratch scratch scratch scratches scratched scratching DAM_PIERCE
23 peck peck peck pecks pecked pecking DAM_PIERCE
24 peckb peck peck pecks pecked pecking DAM_BASH
25 chop chop chop chops chopped chopping DAM_SLASH
26 sting sting sting stings stung stinging DAM_PIERCE
27 smash smash smash smashes smashed smashing DAM_BASH
28 shbite shocking bite {ybite{x {ybites{x {ybitten{x {ybiting{x DAM_ELECTRICITY
29 flbite flaming bite {rbite{x {rbites{x {rbitten{x {rbiting{x DAM_FIRE
30 frbite freezing bite {bbite{x {bbites{x {bbitten{x {bbiting{x DAM_COLD
31 acbite acidic bite {Gbite{x {gbites{x {gbitten{x {gbiting{x DAM_ACID
32 chomp chomp chomp chomps chomped chomping DAM_PIERCE
33 drain life drain drain drains drained draining DAM_DRAINING
34 thrust thrust at thrust at thrusts at thrust at thrusting at DAM_PIERCE
35 slime slime slime slimes slimed sliming DAM_ACID
36 shock shock shock shocks shocked shocking DAM_ELECTRICITY
37 thwack thwack thwack thwacks thwacked thwacking DAM_BASH
38 flame flame burn burns burned burning DAM_FIRE
39 chill chill chill chills chilled chilling DAM_COLD
40 psychic psychic power confound confounds confounded confounding DAM_MENTAL
41 shot shot shoot shoots shot shooting DAM_PIERCE
42 arrow arrow fire at fires at fired upon firing at DAM_PIERCE
43 farrow flaming arrow {rshoot{x {rshoots{x {rshot{x {rshooting{x DAM_FIRE
44 iarrow icy arrow {bshoot{x {bshoots{x {bshot{x {bshooting{x DAM_COLD
45 parrow poison arrow {gshoot{x {gshoots{x {gshot{x {gshooting{x DAM_POISON
46 scream scream scream at screams at screamed at screaming at DAM_SOUND
47 laser laser lase lases lased lasing DAM_LIGHT
48 dust dust dust dusts dusted dusting DAM_EARTH
49 vines vines ensnare ensnares ensnared ensnaring DAM_WOOD
50 enrgyshot shot fire at fires at fired upon firing at DAM_ENERGY
51 gust gust buffet buffets buffeted buffeting DAM_WIND
52 darkness darkness blacken blackens blackened blackening DAM_DARK
53 splash splash splash splashes splashed splashing DAM_DROWNING
54 wblast water blast inundate inundates inundated inundating DAM_DROWNING
55 lash lash lash lashes lashed lashing DAM_SLASH
56 rtouch rotting touch rot rots rotted rotting DAM_POISON
57 gaze gaze gaze at gazes at gazed upon gazing upon DAM_MENTAL
58 music music blare music at blares music at blared music at blaring music at DAM_SOUND
59 wail wail wail at wails at wailed at wailing at DAM_SOUND
60 kick kick kick kicks kicked kicking DAM_BASH
61 shuriken shuriken shoot shurikens at shoot shurikens at shot shuriken at shooting shuriken at DAM_PIERCE
62 dart dart shoot a dart at shoots a dart at shot a dart at shooting a dart at DAM_PIERCE
63 negatouch touch {Dtouch{x {Dtouches{x {Dtouched{x {Dtouching{x DAM_NEGATIVE
64 holytouch touch {Wtouch{x {Wtouches{x {Wtouched{x {Wtouching{x DAM_HOLY
65 sshot silver shot fire at fires at fired upon firing at DAM_SILVER
66 shine shine shine at shines at shined upon shining at DAM_LIGHT
67 fascinate fascination fascinate fascinates fascinated fascinating DAM_MENTAL
68 beauty beauty excite excites excited exciting DAM_MENTAL
69 magnetism magnetism magnetize magnetizes magnetized magnetizing DAM_IRON
70 ironsmash smash smash smashes smashed smashing DAM_IRON
71 boulder boulder lob a boulder at lobs a boulder at lobbed a boulder at lobbing a boulder at DAM_EARTH
72 charm charm charm charms charmed charming DAM_CHARM
73 venombite venomous bite {gbite{x {gbites{x {gbit{x {gbiting{x DAM_POISON
74 silvflash silver flash illuminate illuminates illuminated illuminating DAM_SILVER
75 flash flash illuminate illuminates illuminated illuminating DAM_LIGHT
76 silvslice slice slice slices sliced slicing DAM_SILVER
77 woodthwak thwack thwack thwacks thwacked thwacking DAM_WOOD
78 attack attack attack attacks attacked attacking DAM_NONE
79 mud mud muddy muddies muddied muddying DAM_EARTH
80 windslash slash slash slashes slashed slashing DAM_WIND
81 quake quake rock rocks rocked rocking DAM_EARTH
82 vacuum vacuum asphyxiate asphyxiates asphyxiated asphyxiating DAM_EARTH
83 ringlaser ring laser fire ring lasers at fires ring lasers at fired upon with ring lasers firing ring lasers at DAM_LIGHT
84 plasma plasma fire plasma at fires plasma at fired upon with plasma firing plasma at DAM_ENERGY
85 ovalbeam oval beam fire an oval beam at fires an oval beam at fired upon with an oval beam firing an oval beam at DAM_ELECTRICITY

Weapon Flags

Any number of these flags can be set on any weapon:

  • flaming: Deals (1 to [weapon level/4]+2) extra fire damage per attack. May blind targets briefly.
  • frost: Deals (1 to [weapon level/4]+2) extra cold damage per attack. May slow targets briefly.
  • vampiric: Deals ([total damage/5]+1) extra draining damage per attack and restores half that to the attacker. Only works on opponents with blood.
  • sharp: has a skill/8% chance to do extra damage up to double.
  • vorpal Causes bleeding for two pulses. Can be resisted as the weapon's damage type. Only works on opponents with blood.
  • twohands: Fills both hands when equipped. Giganto ignore this flag in the main hand but can't dual-wield twohanded weapons.
  • shocking: Deals (1 to [weapon level/4]+2) extra electric damage per attack. May daze targets briefly.
  • poison: Weapon tries to apply the poison affect for two pulses.
  • leaf: Damages the opponent's mana per attack (([total damage/5]), and restores half that much mana to the attacker.
  • holy: Procs ([victim alignment x -1] x [weapon level] / 2000) extra Holy damage - Does more vs foes of evil alignment, doesn't work vs foes of good alignment
  • unholy: Procs ([victim alignment] x [weapon level] / 2000) extra Negative damage - Does more vs foes of good alignment, doesn't work vs foes of evil alignment
  • barotraumatic: Damages the opponent's Movement points per attack (1 to [weapon level/12]+3). Has a small chance to drain movement completely (AKA Sprain).
  • enfeebling: Temporarily lowers the foe's damroll with successive hits.
  • empowering: Temporarily raises the attacker's damroll with successive hits.
  • featherweight: The weapon's weight is halved for the purposes of whether you can wield it (but not for determining second attacks, etc). Applied by Espers' Ferre Potest spell.
  • nervewracking: Does (1 to [weapon level/4]+2) extra mental damage per attack with a chance to confuse for 2 to 4 pulses, depending on weapon level.
  • acidic: Deals (1 to [weapon level/4]+2) extra acid damage per attack. May osmose the target briefly.
  • disrupting: Causes (1 to [weapon level/3]+2) extra non-elemental damage to mobs with the undead form flag or the Zombify affect.
  • earthy: Deals (1 to [weapon level/3]+2) extra earth damage per attack.
  • soulblade: Deals extra holy or dark damage (equivalent to a full extra attack without multi-hit penalties) depending on the wielder's alignment.
  • tracer: Temporarily raises the attacker's hitroll with each attack, even misses.
  • measuring: Altered damage output.
  • squeaky: Makes noise on critical hits.
  • loud: Combat occurs in UPPERCASE.
  • mystery: No numerical damage display to player or victim.
  • runic: Wielder takes no damage from magic spells -- only absorbs one spell when applied by the runic skill.
  • mystic: Wielder's damage will use magroll (as a multiplicative bonus) instead of damroll.
  • critical: has triple (i.e. 15% vs the usual 5%) chance to cause a critical hit.
  • fastcast: applies trance affect toward weapon damage