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  • ...the article itself, make sure to tag it with '''<nowiki>[[Category:Player Characters]]</nowiki>'''. The [[Template:CharacterBio|CharacterBio Template]] is proba ...events (see: [[History]]) or an existing NPC (see: [[:Category:Non-player Characters]]), please run it by a staff member or elaborate on it in your [[Character
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  • ;[[:Category:Non-player Characters|List of Non-player Characters]]
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  • ===Player Death=== ...n the room where they died. Objects flagged as 'adhesive' will stay on the player's body, and items flagged as 'rotdeath' will disappear. Defeated players al
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  • .... Characters that 'enter' a portal travel to a different room in the game. Characters will follow their leader through a portal, just as they would follow them t [[Vehicles]] can't go through portals: only the player is sent through.
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  • ;[[Statistics|Player Statistics]] ...th]] • [[:Category:Areas|List of Areas]] • [[Economy]] • [[Player_Housing|Player Housing]]
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  • ...ing of your character, and to prevent grossly overpowered or uninteresting characters from participating in epic events. '''Appearance:''' What will go in your characters description? Image links are cheating and may cause an instant rejection.
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  • ...strictions on who can travel through them (see exit flags below), and most characters cannot travel through closed doors. ...[[Movement Points]], depending mostly on the [[Sectors]] of the rooms the player is moving between.
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  • ...ater than the player's skill% in that spell. If a spell fails to cast, the player receives the 'lost your concentration' message and only 1/3 of the normal m Attempting to cast a spell causes a set amount of [[lag]] to the player, depending on the spell used.
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  • Kuporia is the intellectual property of Rana Kupel's player, and is being used with permission. [[Category:Player Characters]]
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  • ...or $q) mob oset <item name>" as this will target the "closest" item to the player, as they are the one osetting the item. Alternately, if the item can be dro ...object being upgraded is represented by the 'target object' variable. The player will need to use the event item on the target upgrade item. When using oset
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  • ...the Cleft of Dimensions. The main purpose of liquids is to re-hydrate the player, since being thirsty comes with various penalties. Some liquids can also ma A player turned into a Scarecrow can't drink anything at all, but will still suffer
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  • ...sneak skill, when activated and successful (visible in affects) allows the player to enter and exit rooms without alerting others. However, mobiles are ever :Kicking dirt into their target's eyes, or any other form of debris, the player can temporarily blind the target - lowering their hitroll and removing thei
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  • ...f the wish itself, but the actual process and specifics are left up to the player entirely, as it is more or less a cosmetic preference. Still, it is requir ...nd that the plot contained in the Cleft's RP is an original work; specific characters and concepts may not be, but the story being told certainly is.
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  • ...s that may be known to them. A higher percentage in this skill allows the player a better chance at utilizing their current style. Different styles affect h :Koopa boxing is a style that increases the player's damroll by 10% and hitroll by 10%. In addition, it improves AC by 3. It
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  • ...riptions. The rooms break objectivity from the very beginning, asking the player if he dares proceed, or if he would do this or that, or consequences of act ...ask? start with two to three paragraph descriptions with information the player has no possible means of possessing, such as relationships, histories, virt
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  • * The message to the player will be as a normal attack, with whatever damage noun is on the weapon. * This does NOT show ANY message to the player -- the builder must specify their own damage messages (see the $a variable
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  • :A character's name is used by other characters to target it. Mobs and players work the same way, although mobs can have mu :Player age has no bearing on anything in-game and can't even be checked for in an
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  • ...is the primary way to defeat them, and it is the only way in which player characters can be defeated.
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  • ...is also looking to expand the semi-recent changes he made to how link-dead characters interact with Discord and the Mud as a whole(see also: Pose). Expect the op ==Player Housing News==
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  • <!--[[Category:Player Characters]]--> <!--Is this a comment? Toss in Category:Player Characters]] if I ever bother to submit the writeup for approval-->
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  • ...e purely decorative and all Jumi cores will function identically. Should a player wish to have a different core appearance, a restringed core will retain its ...ed into their core slot which can be invoked to cast Core Empathy on other characters. This spell worsens the Jumi's AC by 12 temporarily to heal the target to f
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  • The Mob Asset command allows builders to play music at the player or put art in their tertiary window Some of these sfx are important player cues (SPRS, FLEE, VICT, CAST) and we should probably avoid using them for a
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